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the attacking unit is stunned, or enters Black Hole, or is taunted by Troubadour.the target otherwise becomes un-targetable (e.g.the target leaves the unit's aggro radius.the target dies, or the unit predicts that the target will die.It will then either attack its target (if the target is within attack range), or else try to move towards it.Ī unit loses its target (and will try to find a new target) if: some units may only target buildings, or cannot target flying units).Īfter acquiring a target, a unit will continue to target that unit even if other units attack or get closer to it than its target. Units will only acquire something they can hit as their target (e.g.The aggro radius is either 8, or the range of the unit (the larger of the two).During that time they are frozen in place but can be targeted and damaged by other units, spells and effects.įrom the moment they are summoned, and while they have no current target, units are constantly searching to acquire a target.ĭuring that time, they will choose the closest unit to them which they are able to hit, and which is within their aggro radius, as their target. Minions and Buildings have an additional 1s of summoning sickness after the initial delay.Ranging from less than a second ( Black Hole for example) to over 2 seconds ( Call To Arms) Each spell has its own individual cast delay. For Spells, after the 0.5s delay, there is also a "cast delay".
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When you try to play a card, there is a 0.5s delay from click until the effect of the card actually starts. Some spells and effects might summon units elsewhere, for example Infiltration or Walking Blind Date. You can choose where to summon these units, but only in your half of the playing field (to the left of the bridges). Units in Minion Masters can be Minions or Buildings.Īfter being summoned, units are not directly controlled by the player but act according to the following rules.ĭuring a match Units are normally summoned by spending Mana in order to play a card.
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